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the brief

Whether it's a conference, trade show, or festival, one of the hardest parts of being an attendee is 

figuring out how to get around the venue space. VENU doesn't want people to feel frustrated, but 

rather to help users realize the full potential of their experience

Venu is a work-in-progress senior project that I am currently collaborating ​on with six peers made up of designers and

 developers. Our app will service the organizers, exhibitors, and attendees of this year's Imagine RIT festival. 

My role is to aid in the design process, as well as run the project blog. 

the progress
MAP VIEW

01

The discovery mode can be toggled to show booths that are recommended for the user, based on proximity.

02

Recommended booths appear in a collapsable list view and correlate with called out exhibits on the map.

03

Global navigation is intuitive and inviting for presumably both a first-time and day-of user. 

SEARCH
01

Keywords track both tags and booths. Results are sorted by relevance based on proximity and previously visited booths.

02

Tags are on every booth card and attribute to recommended booths, while other tags can be pulled by booths visited.

03

Minimized booth cards expand when clicked on.

PROFILE
01

Users can add a picture with their name.

02

In-progress work includes a concept for passive gameplay, and the progress bar is leveled up by GPS and pedometer-related achievements.

03

The user's itinerary is updated as booths are added from the map view or search, sorted by both time frame and proximity.

SETTINGS
01

Any state-based interactions will show up inline with the VENU logo.

02

Information collected during the on boarding process can be changed at any time, as well as car location. 

03

Both VENU and Imagine RIT have plenty of backlog, both tucked away under the settings.

iconography
information architecture
launch reel
prototype

ritvenu.com

If you're interested, you can view the full presentation document here!

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