Whether it's a conference, trade show, or festival, one of the hardest parts of being an attendee is
figuring out how to get around the venue space. VENU doesn't want people to feel frustrated, but
rather to help users realize the full potential of their experience
Venu is a work-in-progress senior project that I am currently collaborating on with six peers made up of designers and
developers. Our app will service the organizers, exhibitors, and attendees of this year's Imagine RIT festival.
My role is to aid in the design process, as well as run the project blog.
The discovery mode can be toggled to show booths that are recommended for the user, based on proximity.
Recommended booths appear in a collapsable list view and correlate with called out exhibits on the map.
Global navigation is intuitive and inviting for presumably both a first-time and day-of user.
Keywords track both tags and booths. Results are sorted by relevance based on proximity and previously visited booths.
Tags are on every booth card and attribute to recommended booths, while other tags can be pulled by booths visited.
Minimized booth cards expand when clicked on.
Users can add a picture with their name.
In-progress work includes a concept for passive gameplay, and the progress bar is leveled up by GPS and pedometer-related achievements.
The user's itinerary is updated as booths are added from the map view or search, sorted by both time frame and proximity.
Any state-based interactions will show up inline with the VENU logo.
Information collected during the on boarding process can be changed at any time, as well as car location.
Both VENU and Imagine RIT have plenty of backlog, both tucked away under the settings.
If you're interested, you can view the full presentation document here!